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Published

Raids: levels, objectives and the Titan’s young. Legacy drops to 1,100 gems

A raid is now a ladder of levels with a bonus objective on each, a Titan slain early leaves its young on the field, and Legacy is now 1,100 gems.

New

  • Raids

    • The Titan’s young. Slay the Titan with half an hour or more on the clock and its young rises at once, a boss of its own with HP sized to the time left: Scorch, Riptide, Bolt, Thistle and Nocturne, each with its own emblem.

    • Slay the young and the loot pool grows 25%, and its final blow wins 1,000 gems. If it is still standing when the raid ends, nothing is lost.

    • Big hits on the raid page now lists the raid’s biggest hits, not its latest.

    See the raid

Changes

  • Legacy

    • Pack price: was 1,400 gems, now 1,100 gems

    Open Legacy
  • Raids

    • A raid is one ladder of 6 to 8 levels, depending on the Titan. A level clears when its HP is gone: the next one opens, the loot pool grows, and the hit that took its HP wins 150 gems. Clearing the last level slays the Titan.

    • Each level has an objective, revealed when the level opens: get raiders in, pull a kind of card, rip the prize pack. Meeting it is a bonus, never a must: the Titan takes a hit worth a fifth of that level’s HP, and one of the pulls that counted wins 250 gems in a draw. Missing it holds nothing up.

    • A slain Titan’s raid ends at the kill unless its young rises; the old overkill levels and sprint are gone, and so are the timed rounds.

    • Chat calls each level cleared, each objective met, every critical hit the moment its pack is revealed, the hour and thirty-minute marks, overtime, the kill and the young’s fall.

    • The raid page is shorter: the level you are on and its objective in one card, and every level’s result in one table.

    How raids work