Published
Raids: levels, objectives and the Titan’s young. Legacy drops to 1,100 gems
A raid is now a ladder of levels with a bonus objective on each, a Titan slain early leaves its young on the field, and Legacy is now 1,100 gems.
New
Raids
The Titan’s young. Slay the Titan with half an hour or more on the clock and its young rises at once, a boss of its own with HP sized to the time left: Scorch, Riptide, Bolt, Thistle and Nocturne, each with its own emblem.
Slay the young and the loot pool grows 25%, and its final blow wins 1,000 gems. If it is still standing when the raid ends, nothing is lost.
Big hits on the raid page now lists the raid’s biggest hits, not its latest.
Changes
Legacy
Pack price: was
1,400 gems, now 1,100 gems
Raids
A raid is one ladder of 6 to 8 levels, depending on the Titan. A level clears when its HP is gone: the next one opens, the loot pool grows, and the hit that took its HP wins 150 gems. Clearing the last level slays the Titan.
Each level has an objective, revealed when the level opens: get raiders in, pull a kind of card, rip the prize pack. Meeting it is a bonus, never a must: the Titan takes a hit worth a fifth of that level’s HP, and one of the pulls that counted wins 250 gems in a draw. Missing it holds nothing up.
A slain Titan’s raid ends at the kill unless its young rises; the old overkill levels and sprint are gone, and so are the timed rounds.
Chat calls each level cleared, each objective met, every critical hit the moment its pack is revealed, the hour and thirty-minute marks, overtime, the kill and the young’s fall.
The raid page is shorter: the level you are on and its objective in one card, and every level’s result in one table.